Technical previewRuns locallyBuilt for Unity

Build inside Unity. Prove every change.

Chydio Forge turns repeatable Unity work into guarded, typed operations, from prefabs and scenes to tests, captures and builds. Every supported workflow returns evidence you can review.

Forge Lite and local Forge workflows need no Chydio runtime account. Your project stays local unless you choose an external connection.

chydio cli → chydio forgelocal
› add a health bar to the player HUD and show me it works
⟡ checkpoint ckpt_8f2a · 4 assets guarded
  create_prefab        HealthBar.prefab
  apply_prefab_batch   anchor top-left · 320×24
  apply_scene_batch    PlayerHUD ← HealthBar
  start_compilation    0 errors · 0 warnings
  capture_game_view    1920×1080 · sha 4c1e…
✓ changed-pixel ratio 0.6% · within threshold
✓ 5 Actions completed · receipts written
ⓘ not wanted? restore_checkpoint ckpt_8f2a
› 
Checkpointckpt_8f2a
Conflicts0 queued
Rollbackready

How it works

Set it up once. Run reviewed workflows.

Forge runs on your machine and connects its workspace, CLI, CI and compatible development clients to one local core.

STEP 1

Install it

Point Forge at your Unity project. The installer prepares the local core, workspace, CLI and supported client connections.

STEP 2

Describe the outcome

Fix every enemy prefab's collider. Why is my build 400 MB? Forge maps reviewed work to 101 core Unity Actions plus optional integrations.

STEP 3

See the proof

Every Action returns a receipt. Guarded workflows add checkpoints, readback, tests, captures and visual comparisons.

Instrument set

Deep Unity work through typed operations.

Forge doesn't stop at suggestions. It runs registered operations in the editor and returns explicit evidence.

Prefabs & scenes

Create, variant, batch-edit, apply overrides, reparent, duplicate and delete across hundreds of assets.

UI & layout

UI Toolkit and uGUI inspection, live layout geometry, viewport and zero-area evidence.

Animation

Clip and controller authoring, state-machine inspection, frame sampling and capture.

Art pipeline

Materials, shaders, importers, sorting layers, tags and collision matrices.

Performance

Profiler sessions, memory snapshots, managed-heap retention and frame debugger events.

Build & test

Compilation, EditMode and PlayMode runs with failure triage, player builds with logs.

Project intelligence

A resumable asset index with bounded dependency queries: "what references this?"

Visual proof

Game view, Scene view, prefab and animation-frame capture with pixel-exact baselines.

Safety

Built to reduce project risk.

  • Checkpoint guarded mutations. Source and .meta state are guarded together before writing.
  • Explicit rollback. Restore a guarded action or plan checkpoint, with receipts.
  • Read-only by default. Writes and destructive operations are gated separately.
  • Interrupted writes never replay. If Unity reloads mid-operation, Forge resolves the outcome instead of retrying blindly.
  • Your project stays local. Nothing is uploaded unless you choose an external connection.
Game view · baseline diff · 1920 × 1080✓ baseline match 99.4%

Planned tiers

Own what runs locally.

Forge does not meter local Actions or mark up external services. Lite is a permanent read-only foundation; the full local product is a perpetual licence.

Forge Lite$0 forever

Read-only evaluation: inspection, captures, profiler evidence. No account.

Forge$79 one-time est.

Recommended $49 launch price. All local write Actions, checkpoints, rollback.

Maintenance$39 / year est.

After year one. Unity-version certification, new Actions, fixes.

Forge Remote$9 / mo est.

Post-launch. Mobile approvals, remote evidence, abort and rollback.

See the interface preview
Forge Studio$29 / seat / mo est.

Later phase. Shared workspaces, roles, approvals and audit export.

No tier is available for public purchase yet. Prices are planning recommendations, not an offer, and final checkout terms control. Nothing is charged before an enabled checkout.

Straight answers

The questions you're actually asking.

Will it break my project?

Guarded asset workflows checkpoint before writing, keep source and .meta state together, and return receipts. Interrupted writes are never replayed automatically. Keep independent version control anyway: no automated safety feature catches everything.

Does my code leave my machine?

Local Actions stay on your computer, and Unity does not connect to Chydio's servers. Project context leaves only when you choose and approve an external connection.

Is it stable enough to rely on?

It's pre-1.0, and we'd rather say so. Forge is developed and tested daily on a live 142,000-asset commercial Unity project.

Do I need a hosted Chydio subscription?

No. Forge Lite and the local Forge product run on your machine without a hosted Chydio subscription. Remote and Studio are separate future services, and paired paid control is not live yet.

Can I use it on a commercial game?

Yes, on any tier including free. No royalties, no revenue share and no attribution required, and that right survives even if you cancel a paid plan later.

What Unity versions does it support?

Exact-editor verification includes Unity 2021.3.45f2, 2022.3.62f3, 2023.1.22f1 and 6000.3.0f1. Unity 6000.3.19f1 is the release-certified development lane. Windows is the current verified host; macOS release work is still pending.